On the Englyshe Game of Gleeke ------------------------------ As You are well-travailed, and have seen muche of the world, you will knowe that a game may change from lande to lande. It is wise for any noble to have knowledge of the wayes of eche country hee sees, lest he find himself in argument from some trifling misunderstanding of how his opponents plaie with the Cardes. I write to you today about the game of Gleeke, which is most popular in Englande. While somewhat like our owne Glic, it is in manie wayes a different game, one of skill and muche monie. It is a fine game for the gamester of wit and nerve, but not for those easily afrighted. The plaie is for three gamesters; and first these three must agree upon a stake. This is no smal matter, for one may easily trade hundreds of stakes in an evening. He who plaies Gleeke for Crowns or Sou is brave or foolyshe, or a cozener who knows he shal win, for one may loose a month's wage or more in a sitting. I urge you to play at this game for light stakes, as I would not have you suddenly impoverished. Here I shal describe the game with a penny stake, small enough to make a pleasant plaie. Discard the deuces and treys from your deck, leaving four and forty Cardes; lift for the deal, giving the deal to hee who lifts lowest. The Dealer will shuffle, and another cut; the Dealer then deals twelve to eche plaier, four at a time, leaving eight in the middle. Turn the top carde of those left; the sute of this carde shal be the Trump Sute. The Foure of Trump is called Tiddie, and when anie player first shews Tiddie in the game, his opponents pay him tuppence eche; and if Tiddie is the carde turned for Trump, it belongs to the Dealer, and his opponents pay him tuppence then. The seven cardes left down are called the Stock; and the plaiers now bid for the Stock. The Eldest must begin, bidding 13 pence for the Stock; go around, eche raising the bid by a penny or dropping out, until only one bid is left; hee who has won the Stock must pay his bid to his opponents, giving the odd penny (if there be one) to hee who stayed longest. Hee then discards seven of his twelve, then takes in the Stock to his hand. A goode Stock may be a great boon in the game, but a weak one may help little, or hinder one's plaie. Now the gamesters vie for the ruff, which is what we call the ronfle; and you must score your ruff as I sayed for Piquet, marking Ten for court cardes, Eleven for Aces, and Pippe cardes as their number of Pippes, all within a single sute. You doo not say your score, however; you merely know it yourself, to know your strength for vying. And note that Foure Aces are alwaies the highest Ruff, even if another should have a hande with a higher score. Eche player places tuppence in the pot to begin. Hee who is fyrst may vie or pass; those after may see, revie or pass. To vie or revie, toss tuppence into the pot. Hee who sees the vie places an equal amount into the pot, and maye continue, and may revie should hee choose. Hee who passes after the fyrst vie loses, but hee may pass at the beginning without loss, if none have vyed yet. When playe returns to hee who last vyed, and there is no revie, the ruff is done; all the gamesters declare their Ruffs, and hee who has the greatest shews those cardes, and takes the pot; and if only one gamester is left, then hee need not shew his cardes, but may take the pot. A gamester of skill may win the Ruff even with a poor hand, if his Opponents belive him to have a strong one, and pass out. If none vie for the Ruff, then none win the pot, and it is held as a double stake for the next hande. Now the plaiers declare their Murnivals and Gleekes, a Murnival being four cardes of like rank, a Gleeke being three. A Gleeke of Aces is four pence from eche Opponent, a Gleeke of Kings three, Queens two, and Knaves one; other cardes have no value here. And a Murnival is worth twice a Gleeke, so that a Murnival of Aces is .viii. etc. And now the gamesters play their cardes in twelve tricks. The sute turned at the start is Trump; you must follow sute if you can, but may Trump if not. And know that winning anie trick is good, but winning the Honours is better. When the tricks have been plaied, eche plaier scores his cardes. Hee scores one for eche carde; that is, three for eche trick won. And hee scores more for Honours. The Ace of Trump is called Tib, and scores fifteen; Knave of Trump is Tom, who scores nine; and King and Queen of Trump eche score three. If the Trump Carde (that is, that turned up at the start) is an Honour, the Dealer may score it as suche, but it does not count otherwise. And the total score for all plaiers is sixty and six, being thirty six for cardes, and thirty for Honours. Hee who has twenty two in his hand thus is even, and payes nothing further; hee who has less than twenty two payes one to the pot for eche less; and hee who has more takes one from the pot for eche less. I must now take my leave for some while, to travail south to Orleans for a time, but shal return ere long. Yr ob'dient, Justin duC, January 22 in the yeere of Our Lorde 1597. Endnotes -------- If the description at the beginning sounds odd, remember that Justin is French, and is writing from Calais. Hence, this Gleeke is technically a foreign game. Gleek is, as described, probably a relative of the French game Glic (and through it, the German Pochspiel); however, the resemblance is pretty distant. For more information about Pochspiel and Glic, see Thierry Depaulis' series on the subject in The Playing Card (the Journal of the International Playing Card Society), volume XIX. As mentioned, this is a relatively expensive game; it is quite common to burn through a hundred stakes at a sitting if the cards aren't with you. I really do recommend penny stakes. This reconstruction is based on the description in Cotgrave's _Wit's Interpreter_, with some disambiguation from Willughby's _Volume of Plaies_. It is also described in Cotton's _Compleat Gamester_, but that mostly plagiarizes Cotgrave, so I used the earlier source. It differs in a few details from some more common reconstructions; I'm pretty sure my interpretation is more accurate. If it isn't clear in the text, Tiddie is just an odd little extra, and appears to have been optional in many places. It seems to be a consolation prize: it's a trump, but the lowest trump (since twos and threes are out of the deck). So, when you show it, you get tuppence from each opponent. The business of mandatory bidding for the Stock looks a little odd, but seems to be right; it is described in all the sources. Note that the sources differ on whether bidding must start at 12 or 13 pence; it doesn't seem to make a huge difference. If you know Poker at all, vying for the Ruff is usefully compared to that. Each player is claiming to have the strongest hand. The primary sources are quite explicit that bluffing is common, and often successful. The use of a pot for keeping track of the bets in the Ruff is my own, and may well be incorrect -- as far as I can tell, players may have just tracked it in their heads. It's a lot easier with a pot, though. There are some variations in the scoring, particularly in the later sources, which add Tumbler and Towser (the 5 and 6 of Trump) to the stew. However, these are not mentioned in the earlier sources, and screw up the math, so I have chosen to ignore them. Note that the math works out quite neatly if all the Honours are in play; there seems to be an unstated assumption that no one would be so daft as to discard an Honour. The scoring system described is slightly up to dispute. An alternate interpretation says that you pay or collect the difference from 22 points to *each* opponent; this results in exactly thrice the amount of money changing hands. But I believe that the interpretation described is a bit more likely. -- Justin